Position Statement: Open-Source Movement

In response to Eric Raymond’s The Cathedral and the Bazaar, I agree that collaboration in software development creates better software. This is not to say that open-source is the only way to achieve this because collaboration can also be implemented effectively even in a closed-source software development environment. Over the past few years, a growing number of closed-source software developers are integrating key elements from the open-source movement into their business and operational practices. Some of this is from a business standpoint to be more open and responsive to users, particularly in addressing support and development efforts. But a lot

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Facility Management AR App & UI Design Concept

Facility Management AR App & UI Design Concept

This application is intended to provide a safe and interactive venue through which facility management in dangerous environments can be performed in real-time. Though it is more applicable and geared towards industrial sites and environments with complex building systems, it could be suitable for medium to large commercial and residential buildings. This augmented reality (AR) interface will use something like the Microsoft HoloLens, Meta 2, or Leap Motion head-mounted display (HMD), and the user interaction is to be driven primarily by hand movements recognized and interpreted by the HMD’s built-in cameras. Along with the clear display screen which allows for

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Game Art Methods Project & Postmortem

Game Art Methods Project & Postmortem

This is the project for one of my first courses in the SCAD graduate program in Interactive Design & Game Development. It has given me an introduction to the tools and methodology for developing a mood board for an environment, its game assets and production pipeline. Without a doubt, this has been one of the greatest experiences I have ever had, and it’s given me the incentive to continue learning and creating. Click on the links below to check out the artwork and video on ArtStation, along with a postmortem that documents and analyzes the entire process. Links: Project Artwork

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TPCast Wireless Adapter For HTC Vive HMD

TPCast Wireless Adapter For HTC Vive HMD

The evaluation of the TPCAST wireless adapter for the HTC Vive HMD (Head-mounted Display) is a recent pursuit and is proving to be an effective upgrade to the tethered HTC Vive. The long cable that comes with the Vive can sometimes be a challenge to wrangle when the HMD is being used. At the same time, wireless alternatives have the potential of degraded tracking by the lighthouse system and an unstable image quality in the VR experience, but evaluation of this will investigate these hypotheses. The user wears the Vive HMD as usual, but rather than having the typical cable

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Virtual Rower – HTC Vive Tracker

Virtual Rower – HTC Vive Tracker

This initial test of the HTC Vive Tracker through Unity proved to be a quick and effective process with a lot of potential for bridging the VR environment with the real world. There’s no doubt it’s still in development, but I’m looking forward to finding more opportunities for viable applications to utilize the Vive Tracker. As an example of a great application that can be enhanced by the Vive Tracker, I am developing a virtual rower that attaches the HTC Vive Tracker to the handle of a Concept2 Indoor Rower. It uses the HTC Vive headset in conjunction with the

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Sketchfab Mobile App

Sketchfab Mobile App

As soon as I heard that Sketchfab was making many of its models available to be viewed and interacted with in augmented reality (AR) through its mobile app, I had to check it out. It utilizes the ARKit framework, which requires iOS 11 and at a minimum, the A9 Apple processor. Unfortunately, my iPhone isn’t equipped with this, but I got access to one of the more recent iPad Pro tablets and quickly checked out the app. The tracking, stability, and quality of models are great. There’s some basic interactivity such as rotating, but no customization in this. For those

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HoloLens Superimposition App Dev

HoloLens Superimposition App Dev

This initial research aims to identify the workflow from design studies to a superimposed representation of it over existing conditions using the Microsoft HoloLens headset. Being able to directly visualize proposed changes to an existing site or construction work-in-progress can assist in coordinating and confirming design parameters are being developed in line with present conditions. The goal is to continue refining the visualization and to enhance the user interactivity of live modifications in the environment, such as opportunities to change materials, move objects, and document changes.

Gravity Sketch

Gravity Sketch

Gravity Sketch uses the HTC Vive to create an environment for modeling geometry in virtual reality, which can then be integrated with Rhino for further editing and transformation.  At first, this reminded me of Google’s Tilt Brush, but the opportunity to edit and integrate with Rhino caught my attention.   I’ve had a chance to test out the Basic version (non commercial use, $24.99), which has quite a bit of functionality, though it would be great to have access to different export options and snapping to points, which are available in the Pro ($29.99/month) and Studio ($99.99/month) versions.  Overall, I

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Vuforia Project Chalk

Vuforia Project Chalk

In attempt to further research the SketchAR app that I previously tested, I encountered Project Chalk, which is being developed by Vuforia. It’s the same Vuforia that has pioneered many of the augmented reality applications I’m exploring through Unity. What’s really captivating about Project Chalk is the potential for applications and communication. The Vuforia website notes that the Project Chalk app will be available this Fall 2017. Check it out in their promo video below. A large part of my daily work responsibilities is to assist users in the office and remotely in supporting and troubleshooting design technology. Typically, this

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SketchAR Mobile App

SketchAR Mobile App

SketchAR was an interesting app that I recently encountered and thought I would check it out.  The company’s promo video highlights its use of augmented reality to basically trace an the AR image onto a physical surface like a sheet of paper. Link: https://www.youtube.com/watch?v=E3V71Tf42PE I don’t frequently sketch nor do I consider myself very good, but I wondered if this app might help.  The app instantly directed me to a variety of sketches within its built-in library, such as the sketch of the cat below.  The screenshot shows the blue outline really well and there’s a slider to adjust the

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